Desmond can exploit this fear with mirrors to get through the level and confront Virginia. This creepy ghost haunts a ravaged Homa-Mart superstore, hides behind a mask, and becomes enraged when anyone looks at her. Her monster, “The Watcher”, is a medusa-like manifestation of her social anxiety and shame. Virginia Ruhl (Age 25) is the first patient we encounter in the game. As further evidence of his dedication to his work, Desmond lives and works in the same building, where he has a modest one-bedroom apartment and across the hall from a small studio space which he converted for his psychology practice. As the city begins to spiral out of control, Desmond must act and navigate the mazes of his own distorted mind before he too suffers the same fate, uncovering a dark conspiracy in the process that led to the death of four of his patients.īackstory: Earnest and steadfast, he takes pride in his work, yet has let himself get consumed by it on more than one occasion. PhD (Age 39) is the resident psychologist of the small town of Milton Haven and our protagonist. This blog does contain some minor spoilers for the characters and bosses of In Sound Mind, so skip to the end if you are interested in picking it up and exploring the game for yourself. To prepare you for the launch, we wanted to introduce Desmond and his four patients, whose psyche will make up the bulk of this journey through the mind. I liked the beginning the best, because I enjoyed being creeped out in a too-quiet apartment building and a paranoia-inducing grocery store, but I also enjoyed the not-even-remotely-unsettling later portions when the shifting story led the vibe from psychological horror into conspiratorial mystery.The psychological nature of In Sound Mind combined with the power of the PlayStation 5 has allowed us over here at We Create Stuff to build a horror game that will continually challenge your expectations. One of the four main areas, the quarry, really overstayed its welcome - it felt like a chore in some moments. Technical issues aside, the scope and length of In Sound Mind are about where I’d like them to be. I feel like this will be fixable, and I lost very little progress, but it’s another blemish. Worse yet, I had several crashes, all related to a particular foe. (Note: there aren’t PS4 or Xbox One versions of this game.) This isn’t a great-looking game by any means, so that performance is disappointing. The frame rate is frankly all over the place, to a degree that I would’ve expected more from a potential PS4 version. Not to the point where I’d say to avoid it - it’s all “playable” - but lower your expectations, for sure. I’m not sure if the PC version will fare any better, but the PS5 edition was really messy on a technical front. Your main items are a flashlight (which runs on finite batteries), a shard of glass (that can slice and reveal hidden kinda-mystical clues in its reflection), a handgun (for the inkblot creatures), a gas mask (for fumes), and several others I won’t spoil. I spent two to three hours in each of these places, to say nothing of the three-story apartment building hub, which can be peeled back a little bit more every time you return with a new weapon or tool. There’s the mart, as described above, as well as a shoreline with an all-seeing lighthouse, a quarry with a hush-hush factory, and a forest with a heavily fortified bunker. I got completely, annoyingly lost for half an hour, twice. Every zone is its own sprawling sandbox, which can be fantastic for puzzle-lovers who want a lot of freedom to explore and not-so-fantastic when you’re stumped on where to go next or how to get past a certain obstacle. These four disparate locations all have a unique, recurring threat that will make things tricky for you as you scrounge for puzzle items, ammo, HP-restoring food, and secret pills that offer permanent buffs to your health and stamina, among other stats.
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